12 Another version of the myth claims that when Dahak shattered his siblings and created the first dragons from their remnants, some saw him as their creator and were devoted to him while others remained faithful to Apsu. In a deal to save Dahak, Tiamat healed some of the wounded metallic dragons, creating the original chromatic dragons. Tiamat saw Dahak as a son and wanted him spared. Apsu entered the Material Plane in order to end Dahak's reign of terror. The evil god Dahak initially created the metallic dragons to hunt for sport, shaping them from the shattered remnants of his divine siblings. Dragon researchers have divided a dragon's lifespan into twelve age categories. Primal dragons: brine, cloud, crystal, magma, umbralĭragons continuously grow in physical and magical power as they age.Planar dragons: crypt, edict, havoc, infernal, paradise, rift 11.Outer dragons: lunar, solar, time, void, vortex 10.Metallic dragons: brass, bronze, copper, gold, silver.Imperial dragons: forest, sea, sky, sovereign, underworld.Esoteric dragons: astral, dream, etheric, nightmare, occult 9.Chromatic dragons: black, blue, green, red, white.The biggest exception to this is the island of Hermea in the Steaming Sea. 7 8 Good dragons appear to exist in smaller numbers than evil ones, but that may only be a matter of perception, as good dragons have less of a need to mix with "lesser races" such as humans. † The most common and best detailed are the noble metallic dragons and the vicious chromatic dragons, but several others exist as well. True dragons are divided into various "septs", or families, of related dragon species. The anatomy of dragons is particularly well understood, and it is clear that dragons have many elements within their anatomy that are unique. 5 Dragons are immune to the effects of paralysis and magic-induced sleep. For example, the swamp-dwelling black dragon can influence and control reptiles, whereas the coastal bronze dragons exhibit some control over water. Each type of dragon has additional abilities and magical spells, often specialized to their chosen habitat and fighting style. 4ĭragons have keen senses, able to see clearly in low-light or complete darkness, and can even sense creatures that it cannot see. Older dragons are also formidable spellcasters, in addition to the various other supernatural abilities they possess. Dragons are fierce fighters, and those attempting to battle them can expect to be bitten, raked with their fearsome claws, buffeted by the wings, and smacked by the long tail-not to mention the various breath weapons, ranging from fire, ice, acid, or even electricity. While a newly hatched wyrmling might be defeated by a small party of modestly-experienced adventures, an ancient dragon can pose a threat to a small army. 4 Abilitiesĭragons grow more powerful as they age, both in raw, physical might, and in mental and magical ability. (See also " Draconic septs".) While size depends on the dragon's type, very young dragons are about the size of an adult humanoid, whereas adult dragons rival the largest giants in size, and the oldest dragons can tower over buildings. The differing types of dragons are named according to their color for instance, green dragons are green-scaled. A dragon has a long tail that can be used as a weapon, and typically has multiple horns on its head and a ridge or horns along its spine. 3 Physiologyĭragons are scaled, reptilian creatures with large wings capable of flight. 2 They are sometimes referred to as wyrms and wyrmlings. 1 Due to their power, they are counted among the most legendary creatures in all the Inner Sea region. This article might have further canon details available on StarfinderWiki.ĭragons are an ancient race of intelligent reptilian creatures who often possess a variety of magical and unusual abilities, including winged or magical flight.
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